Notes on Character Generation

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1) see House Rules section

2) You have 20 years (80 seasons) of experience post-gauntlet; you may assume that you have summae for Arts of Level 10 and Quality 15 available; Level 5 Q15 for any ability (or a teacher giving that much xp up to that level). Tractatii are Q9. If you want to have spent seasons adventuring instead, you can: assume 10 xp per season, but you must roll a stress die with 3 botch dice, or you also get a potential twilight experience along with 2 warping points; you also can gain contacts/other bonuses – ask me if you want such things.

3) You cannot start with any mystery cult virtues (other than your house freebie), but can learn them during the 20 years experience. However, you must either join a published cult or write your suggestion of a cult up and have it vetted by me and at least one other experienced player first.

4) Try to stick to the official limits on type of flaw/virtue: ie one story flaw, but ask if you want something in particular.

5) You can assume that you have an aura of 5 for lab work; you can have any magic item that you are capable of creating as long as you spend the necessary time to create it. Unless you want to use enormous quantities of vis, assume that you have enough available for your projects.

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Notes on Character Generation

Knight Quest Gilarius